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Rebirth of the Wild
Demo project for Netease 2020 High School Mini-Gamejam
Game Introduction
The war took away mankind and left a devastated earth. The surviving animals began their journey of revival in this unmanned world. In this game, the player will play the role of a wildebeest leader, gather scattered wildebeest groups along the way, lead them to the Eden with abundant water and grass and rebuild the wildebeest kingdom.
The game type is a mouse-controlled parkour game. Players need to lead their wildebeests through the barren wilderness and find the remaining green space before starving to death. In this wild continent, only brave and witty creatures can overcome the deserts and beasts chasing, become the last survivors and revive their former glory.
Overall Design Idea
As a game with the background in the African desert, my first inspiration is to compose the background music with ethnic or world style, avoiding using some relatively modern and electronic elements.
Since there is not much narrative in this game, and the time for developing in a gamejam is also urgent, I decided to compose three music tracks——loading screen, gameplay and ending music.
Sound Features
After seeing the mood board, I decide to set a melodious tone for the starting screen. I increase the reverberation processed marimba timbre and add some ethnic percussion to achieve this atmosphere, making the players immersively feel as the wildebeest in the loading screen, overlooking the entire desert.
In terms of gameplay music, I plan to use drums as the main part to highlight the sense of rhythm to increase players' immersion when manipulating the wildebeest. In addition, I add African tongue drum to enhance the African feeling.
For the game ending, I try to use orchestra to create a solemn but miserable atmosphere. It makes sense but still lacks some thriving feeling afterwards from my own perspective due to the time limit of gamejam and I'm not quite satisfied with it. Perhaps in the future I'll revamp this track to a full version.
Features
Aliens help humans
Course project of the first semester at Abertay University
Game available at: https://deeceeworks.itch.io/aliens-help-humans
Features
2020 Indie Camp Game Jam
Cage
With "Cage" as the topic, what we want to show is the process of breaking through oneself in adversity and achieving change. As the saying goes, "the poor will change, the change will lead to success, and the success will maintain long." Many people think that they are in their comfort zone, but they are actually trapped in a cage of pressure. At this time, a tragic encounter means an opportunity to break the status quo. We hope that when players encounter setbacks, they can have an attitude of " Misfortune might be a blessing in disguise" and face life with an optimistic attitude.
The game is about the main character Li Meng, who works as a HR. Due to economic depression, he is also fired after he has fired plenty of company employees, being squeezed out of every last bit of value. In this game, players use combined mechanism of Snake and Tetris to solve puzzles for Li Meng, helping him find himself and break through the adversity.
Main theme analysis
How I composed the music to fit the game theme
Overall thoughts: the rhythm is slow, the overall texture is not rich, the sense of rhythm is weak, the melody trend is highlighted, and the counterpoint melody is less, to create a grief atmosphere.
Prelude: The piano represents the main character. The first three consecutive octaves with descending melodic sequence shows the the main character's uneasy and presentiment. The inconsistent chords of the last G major in the c minor tone implies bad things will happen.
Section A: Orchestral chords enter as the main melody, downturn and depressed. The occasional high pitch of the piano indicates that the main character is shocked and does not want to accept the destiny. The first phrase, where the piano plays as a counterpoint melody, is somewhat different from the main melody, indicating that the main character is still fighting and unsatisfied with the facts. In the second phrase, the piano fits the main melody, indicating that the main character has given up struggling.
Section B: In the chorus part, the melody tends to be more fluid, and the overall chords are slightly brighter, indicating that the main character is exploring familiar and unfamiliar things. The descending chromatic melody finally matches the main melody, indicating that the main character has re-found himself.
Section A' (Repeat): The main melody comes again. At this time, the piano no longer has the high pitch of Section A when it first came out. It completely fits the main melody, indicating that the main character is relieved, and the piano solo of main melody at the end implies that the main character is truly relieved.